US: 250 Years Later – Part 57: Games

In 1776, games were woven directly into community life, appearing anywhere people gathered long enough for competition, storytelling, laughter, and boredom to collide. Two hundred and fifty years later, games have evolved into sprawling digital worlds where millions of people build, compete, create, and connect together. This letter follows America’s changing relationship with play and asks whether games are merely entertainment… or one of humanity’s oldest tools for creating meaning and belonging.

Read the letter →